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Gameplay
Season Map

The Season Map (Fae Realm) has 5 areas. From the edge to the center they are: Hinterland, The Frontier, Greyrock Vale, Carmine Belt, and Baneful Zone.\n \n The Season lasts 40 days. In the beginning, Lords of each Kingdom will be teleported to Hinterland. More areas closer to the center will be unlocked as the Season progresses.\n \n There are hundreds of Castles waiting for occupants on the Season Map. Occupying them can provide Command Points to your Kingdom. Command Points decide Kingdom ranking.

Season Standard

The Castles in Fae Realm are the focus of wars. Alliances can occupy them to provide Command Points to their Kingdoms and activate Sacred Tree Antiquity.\n \n Fae Research is a powerful tool to gain advantages. Developing Fae Research takes Season Resources, which can be acquired by occupying Mines.

Merlin & the KoA team
We've made the following optimizations and adjustments:
  1. 1. Fae Realm Research entrance added in main city interface
  2. 2. Season Quests entrance added to Season Map
  3. 3. Mine limit, Military Order details, Resource details are displayed on Season Map. Players can check the information without going into the event page
  4. 4. Mine level display has been optimized; Mine level limit has been adjusted on Season Map
  5. 5. Season rule descriptions optimized
  6. 6. Optimized main quests and daily quests. The starting time of cumulative quests has been changed. Count begins when the season starts, instead of when the mission refreshes
  7. 7. Default chat channel optimized during game season
  8. 8. Alliance Fae Spells stats adjusted
  9. 9. Some Fae Research stats adjusted: Ex. Fae Research - Kickoff Party cooldown changed from 24 hours to 23.5 hours
  10. 10. New Fae Researches: Ex. Collective Mining, Mirage Defenders, etc.
  11. 11. Method of getting Military Merit has been changed: No Military Merit is awarded for attacking Stone Puppets, Castle defenders, Puppeteer Camps, and Mine defenders. It is awarded for joining Castle Conquest, killing Fae Fighters, Fae Riders, and enemy troops. Calculation for Military Merit received through killing enemy troops has been optimized
  12. 12. Season values changed and optimized for, including but not limited to: quest requirements, quest rewards, Alliance Spells, Season Research, Mine levels, Mine production, Heal costs, etc.
  13. 13. Revival mechanic changed for combat in Mines. Looting and defending troops that were revived will return to the Training Grounds instead of in the March
  14. 14. Season Hospital Heal costs changed: Stone Flower and Fantasy Gem cannot be used for healing. Only Season Healing Coins can be used. Season Healing Coins can be obtained through daily quests, weekly quests, and Military Rank Store. Please refer to the game for specifics
  15. 15. Combat stat benefits will not be given for occupying Forsaken Fortress or Greyrock Fortress
  16. 16. Castles will become available gradually through time
  17. 17. Rules for abandoning Castles have been optimized: Players can abandon the Castle during Castle Scramble when certain conditions are met
  18. 18. Castle Shield optimized: Reasons for turning on the Shield now gets displayed
  19. 19. Some Castle levels have been adjusted
  20. 20. Mail will be sent to notify players just before Castle Scramble period ends
  21. 21. No Military Orders will be used for attacking Fae Fighters and Fae Riders. Attack Orders will be used instead; Attack Orders will restore through time
  22. 22. Looting no longer uses Stamina; it uses Military Order instead
  23. 23. Exploration Point requirements for Military Rank up has been adjusted