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Dominion: Beginners' Guide

2020-09-04

1. Alliance Towers:

a. The more Alliance Towers your Alliance builds, the more Alliance Merit and Alliance Resources your Alliance will be able to store.

b. The total number of Alliance Towers that can be built is determined by Alliance level, with a maximum of 180 at the highest Alliance level.

c. You won't be able to recover resources from abandoned Alliance Towers.

2. Alliance Fortress:

a. Each Alliance can build up to 3 Fortresses.

b. The first Alliance Fortress you build must be built on a Fortress Foundation.

c. Once your Alliance already has at least 1 Alliance Fortress, subsequent Fortresses can be just built in your existing Alliance Territory.

d. All other Alliance Buildings, as well as captured Castles, must have a territorial connection to the Alliance Fortress to be effective.

1) If the Territorial connection is lost, then unconnected buildings will lose their function.

2) If Castles are no longer connected to Alliance Territory, Alliances will no longer control them.

3. Alliance Territory Losses:

a. Any Alliance Tower or other building will lose its function when it is no longer connected to the Alliance Fortress.

b. When any Castle is no longer connected to an Alliance Fortress, it becomes neutral and no longer belongs to the Alliance.

4. Alliance Resources:

a. Alliance Resources can be used for the construction of various Alliance Territory Buildings.

The first 10 Alliance Towers will only use Alliance Merit to build, after the first 10, building Towers will require corresponding Alliance Resources.

b. Alliance Resources can be accessed in two ways.

1) a. Controlling nearby Alliance Resource Points.

- Alliance Resource Points will belong to your Alliance if they fall within your Alliance Territory.

- Once inside your Territory, they will automatically produce Alliance Resources for Alliance Building construction.

- Lords cannot gather at Resource Points.

- Resource Points are permanently fixed and will not be refreshed.

2) b. Alliance members can also gather resources on the Kingdom Map.

- Once they're done gathering, a percentage of the same type of Alliance Resources will be provided for the Alliance.

c. Lords can claim their personal resource gains by going to the "Alliance" tab, then "TERRITORY" and "Territory."

- The more Alliance Resource Points your Alliance controls, the more personal benefits you can claim in a given period.

- If your Alliance is short of one type of Alliance Resource, it's recommended that Alliance members gather the corresponding type of resource for themselves.

5. Fortress Foundation:

a. Fortress Foundations are generated by the system. If you are not satisfied with the location of one, you can choose a different Fortress Foundation instead.

b. All system-recommended Fortress Foundation locations will be generated in areas outside of the ring of Lv.3 Castles on the Kingdom Map.

6. Alliance Shop:

a. Alliance Shop items are divided into normal items and Alliance Boost Exclusives.

b. Normal items can be purchased directly and freely. More items will be unlocked based on Alliance level.

c. Alliance Boost Exclusives will only become available after purchasing the Alliance Boost.

7. Unlocking Castles:

a. Castles are unlocked based on the Path of Conquest event.

b. Castles do not need to be conquered in a linear order.

c. Once a Castle is unlocked and your Alliance Territory is connected to it, you can attack it directly!

8. Conquering Castles:

a. Once a Castle is captured, it belongs to your Alliance.

b. If it is the first time the Castle has been conquered, all your Alliance members will receive First Capture Rewards.

First Capture Rewards are divided into First Capture Alliance Rewards and First Capture Rank Rewards.

c. However, when your Alliance loses connection to a Castle, then that Castle will no longer belong to your Alliance and its status will become neutral.

1) Once it's neutral, any Alliance that connects with the Castle can attempt to conquer it anew.

2) After a Castle is taken for the first time, new occupiers will no longer be rewarded with First Capture Rewards.

9. Path of Conquest Rewards:

a. During settlement, rankings and prizes will be awarded according to the rank and number of Castles occupied by each Alliance.

b. Players can change Alliances during the event, but the final settlement will be based on the Alliance they are in during the settlement period, and they can only receive the rewards once.

10. Territorial Battles:

a. Attacking other Alliances' buildings: you can only attack another Alliance’s buildings by connecting your Alliance Territory to theirs, and you can only attack buildings that are directly connected by Territory.

All enemy buildings that can be attacked will be marked as attackable.

b. Attacking enemy Alliance members' Cities: You can attack these anytime, anywhere, independent of Territorial connections.